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Forever Filters
Speculative Installation
Our technologies have long since become an extension of our fleshy bodies; smooth hard pieces of metal and plastic extending from blood and muscle. As a result of this augmentation, we have begun to develop alternative means of viewing our world. Instead of experiencing something with your eyes alone, everything is filtered through the camera and phone screen. We’re lost without our phones, and this fear of being without it is nomophobia.
Forever Filters is an exploration of our continued relationship with the camera and the obsessive human behavior to document ourselves via the modern selfie. This project proposes a reality in which physical boundaries and digital pixels are no longer separated. Instead, they’re seamlessly linked through the camera, in which a space is no longer complete without the phone as a filter. Using textiles and facial recognition patterns alongside AR, Forever Filters explores nomophobia, selfies, and our strange and unhealthy addiction to our cellular devices.
What happens when technology becomes so integral in the development of human culture that it cannot be separated even from our senses? What does it look like when the addition of a camera or lens is indispensable to daily life? Not in the current sense where our data and livelihoods are stored in these small metal rectangles, but rather that the world will visually change through the influence of these technologies. What happens when we begin to shape the world to reflect camera 'eyes' rather than our 'eyes?
Snapchat and Instagram face filters are fascinating additions to our camera technology. They're able to fully morph a face into something else, live. It's live XR technology rather than post production. I started looking into the technicalities of social media facial recognition tech, curious if they're tracking faces. But instead of creating a cache of faces, which the algorithms aren't necessarily sophisticated enough to do, I realized that the programs fundamentally "objectify" the face into simple shapes, recognizing contrast points. To my knowledge, they're not looking at faces, but rather the impression of faces.
I wanted to know which patterns would best trigger the selfie filters, attempting to upset the "selfie flow". I wanted to find the best non-face to trick the algorithms to detect faces, but in reality, detecting nothing. I was successful.
The next step was to envision a world in which these patterns occupied everything.
What does it look like when social media completely dominates our physical spaces?
What does it look like when a physical space is unable to be completed without the help of virtual spaces?
What does a space, such as a bedroom or a bathroom, look like without a lens, and then with a lens?
These mock simulations were created through 3D Game Development software: Unity.
Stark, black and white simulations are what a future world may look like without the filter of a lens. Colorful, strange, surreal simulations feature what a future world may look like with the filter of a lens.
•
Forever Filters
Speculative Installation
Our technologies have long since become an extension of our fleshy bodies; smooth hard pieces of metal and plastic extending from blood and muscle. As a result of this augmentation, we have begun to develop alternative means of viewing our world. Instead of experiencing something with your eyes alone, everything is filtered through the camera and phone screen. We’re lost without our phones, and this fear of being without it is nomophobia.
Forever Filters is an exploration of our continued relationship with the camera and the obsessive human behavior to document ourselves via the modern selfie. This project proposes a reality in which physical boundaries and digital pixels are no longer separated. Instead, they’re seamlessly linked through the camera, in which a space is no longer complete without the phone as a filter. Using textiles and facial recognition patterns alongside AR, Forever Filters explores nomophobia, selfies, and our strange and unhealthy addiction to our cellular devices.
What happens when technology becomes so integral in the development of human culture that it cannot be separated even from our senses? What does it look like when the addition of a camera or lens is indispensable to daily life? Not in the current sense where our data and livelihoods are stored in these small metal rectangles, but rather that the world will visually change through the influence of these technologies. What happens when we begin to shape the world to reflect camera 'eyes' rather than our 'eyes?
Snapchat and Instagram face filters are fascinating additions to our camera technology. They're able to fully morph a face into something else, live. It's live XR technology rather than post production. I started looking into the technicalities of social media facial recognition tech, curious if they're tracking faces. But instead of creating a cache of faces, which the algorithms aren't necessarily sophisticated enough to do, I realized that the programs fundamentally "objectify" the face into simple shapes, recognizing contrast points. To my knowledge, they're not looking at faces, but rather the impression of faces.
I wanted to know which patterns would best trigger the selfie filters, attempting to upset the "selfie flow". I wanted to find the best non-face to trick the algorithms to detect faces, but in reality, detecting nothing. I was successful.
The next step was to envision a world in which these patterns occupied everything.
What does it look like when social media completely dominates our physical spaces?
What does it look like when a physical space is unable to be completed without the help of virtual spaces?
What does a space, such as a bedroom or a bathroom, look like without a lens, and then with a lens?
These mock simulations were created through 3D Game Development software: Unity. Stark, black and white simulations are what a future world may look like without the filter of a lens. Colorful, strange, surreal simulations feature what a future world may look like with the filter of a lens.